Friday, October 1, 2010

Design 2: Inhabit 2: Discussion

Education

It is beneficial to take risk.

Curiosity triggers the passion to learn.
"It's about the journey, not the destination", the process is more important that the result
Our (min and i) design links others' designs.
Take risks and it'll benefit you in the future.
Lack of engagement
storyline/narrative - tells a story so people would want to stay or go all the way through to the end, head to the next step (movement of ants, people, birds, etc)
Need/desire (curiosity) - want to make a mark
simena - simulation, public to public, multi-user
analogue (working outside, our artificial park) VS digital (screen, technology)



heat from lasers burn hole through facade, holes contain screen displaying educational questions, etc circulating, people will be curious to see what came before or is coming after.
lasers projection, screen
reading or the story directs people along our design

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