Monday, October 4, 2010

Design 2: Inhabit 2: Bamboo prims

I started off using individual prims on Second Life to make the bamboo forest. I didn't think it would use up that much for my prim count but it added up to around 30 prims.

So Pruek recommended that I use Photoshop to make an alpha channel texture.

It only used up 5 prims but it looks fuller than the one before. The only problem is it looks flat on the side.

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