Thursday, October 7, 2010
Wednesday, October 6, 2010
Tuesday, October 5, 2010
Monday, October 4, 2010
Design 2: Inhabit 2: Bamboo prims
I started off using individual prims on Second Life to make the bamboo forest. I didn't think it would use up that much for my prim count but it added up to around 30 prims.
So Pruek recommended that I use Photoshop to make an alpha channel texture.
It only used up 5 prims but it looks fuller than the one before. The only problem is it looks flat on the side.
Sunday, October 3, 2010
Design 2: Inhabit 2: Projection with Sculptie
Friday, October 1, 2010
Design 2: Inhabit 2: Projection
From our discussion, we decided to try out the idea of the projection of light from the laser, inspired by my last Inhabit project. It could be a light tunnel guiding people through my design. As they get closer to the fine point, their instinct will tell them that it's impossible to go through. But the cone is a "phantom" so they are able to go through it.
Before the cone changed its material and became more transparent with glow, the default wood texture made the green poles appear to look like bamboos, which could tie in with the landscaping idea.
Design 2: Inhabit 2: Discussion
Education
It is beneficial to take risk.
Curiosity triggers the passion to learn.
"It's about the journey, not the destination", the process is more important that the result
Our (min and i) design links others' designs.
Take risks and it'll benefit you in the future.
Lack of engagement
storyline/narrative - tells a story so people would want to stay or go all the way through to the end, head to the next step (movement of ants, people, birds, etc)
Need/desire (curiosity) - want to make a mark
simena - simulation, public to public, multi-user
analogue (working outside, our artificial park) VS digital (screen, technology)
heat from lasers burn hole through facade, holes contain screen displaying educational questions, etc circulating, people will be curious to see what came before or is coming after.
lasers projection, screen
reading or the story directs people along our design
It is beneficial to take risk.
Curiosity triggers the passion to learn.
"It's about the journey, not the destination", the process is more important that the result
Our (min and i) design links others' designs.
Take risks and it'll benefit you in the future.
Lack of engagement
storyline/narrative - tells a story so people would want to stay or go all the way through to the end, head to the next step (movement of ants, people, birds, etc)
Need/desire (curiosity) - want to make a mark
simena - simulation, public to public, multi-user
analogue (working outside, our artificial park) VS digital (screen, technology)
heat from lasers burn hole through facade, holes contain screen displaying educational questions, etc circulating, people will be curious to see what came before or is coming after.
lasers projection, screen
reading or the story directs people along our design
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